Since this is a nightly pakset, it may not run with the Simutrans version you have already installed. zip files that retextures the entire game, including the trains, buses, buildings and more. Remane the new folder in the addon directionary to the same name that you use for the folder in the game file directionary.On Windows this folder appears at C:\Users\Documents\Simutrans\addons If you did download the addon set as well, put them in your addon folder in your user directionary.Copy the unzipped pakset in your Simutrans game folder.Or download yourself an old version from the forum.This addon set does not include all addons there are.Īdditionally you can download an addonset from the same page.Get yourself the pakset from the release page.Note: Nightlies do not replace stable versions, especially if you intend to play a long game! Please go to for the most recent Simutrans Nightlies. If you did install the addons as well, there should be a button to start the game with them as well.Select the new added folder to run this pakset. Get yourself the theme from the release page.It contains roughly 7 times more graphic data than pak64 and thus requires by far the largest amount of RAM and processing power of all Simutrans sets. First pak to feature a complex economy and have a very wide variety of objects. Copy the unzipped theme in the theme folder inside of your Simutrans game folder. When Simutrans could only support 64px size graphics, pak128 already started.Start Simutrans the way you did before, open the settings, select Display Settings, Select a theme for display and ic.Get yourself a new makeobj and put it in this folder.Start compile with preconfigured compiler.To compile under windows, run the COMPILE.ps1 via PowerShell.Copy the folder named compiled_converted in your usual Simutrans game folder and rename it to Pak192.Comic. Simutrans is a transport simulation game.Start Simutrans the way you did before, and you'll see a menu asking you for a pakset to run.The same progress has to be done to compile the addons or the theme as well. 0.112.Just use the COMPILE_Converted_AddOns.sh or the COMPILE_THEME.sh instead. Note that town halls are not absolutely necessary, but very practical. Necessary paks for Simutrans to start at all Landscape Some useful Simutrans blender templates can be found here. Please look at " rel="external nofollow"> for Blender tutorials and support. If you want to try and make a 3D model, Blender can be recommended, if only because several Simutrans artists are working with it already. Making 3D models has a steeper initial learning curve, but on the other hand it is easier to make good-looking objects in that way. Either you draw them by hand in a program like the Gimp, or you make a 3D model and render it. There are roughly two ways to create images for Simutrans. Note that the dat files also refer to tile coordinates within images. You will find detailed information on paksets here, although these information may be pretty outdated. Their position within these tiles will affect their alignment withing the game. There are several paksets with various graphics. All objects in the image must be aligned to the imaginary paksize x paksize tiles in the image.The image size in pixels must be a multiple of the tile set's size (the most common sizes are 64 and 128).Note that there are some other special colors which glow in the dark in the game. The png must use the correct transparency color.You can flatten png files in Gimp to give them the correct png type. The png must have a color depth of 24 bits per pixel.Png images must obey certain rules for MakeObj to handle them correctly. In Simutrans, The Sun shines from the South: Road Vehicle Alignment: Template for Road Vehicle Alignment. Also look here for more Vehicle Alignment: More Rail Vehicle Alignment.There is a large collection of resources for creating graphics here: Graphical Repository for creating Graphics For an Example of a DAT file for a player vehicle see this page: TO BE ADDED.To download a zip file with all dat files from the Simutrans 99.10 pak64, click here.For detailed overview of parameters for different types of objects, see Dat File Reference.Please do not use Notepad, you'll find that linebreaks are non-existent: Dat files can be edited in Wordpad or countless similar programs. They are compiled into Simutrans readable object files with Tools.ĭat files are plain text files (no formatting) with a. Pak files consist of a plain text file with data (a dat file), and a png image. Development Index Overview of creating Addons
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